Here is what is zero sum. Each player walks into the room with a fixed amount of cash to bet on the hands. I might "think" the hand is worth betting a billion dollars on, but if I ain't got a billion dollars to bet, it makes no difference that I "think" it is worth that amount. Always, in the end, no matter what you do, at some point, you run into physical reality. You run into the fact that the physical things available limit the upper end of the value that can be paid for anything, be it a commodity that sprang from an idea or a commodity that is a commodity in and of itself. I can certainly "game" someone into thinking something is worth more than it is, but in doing that, someone, somewhere else, is gamed out of something. Zero sum. Whether you view it from the micro or the macro, national or international perspective, it ends up being a zero sum game. Yes, certainly, much of it is based on perception. But that does not negate the fact that there is always a physical limit. In 1980, you needed 30 dollars to buy that damn Cabbage Patch Doll that you could not sell for 5 dollars today. But now, you need 30 dollars to buy a game for the Xbox, which no one would have looked twice at in 1980. The perceived value to some particular thing may wax and wain, but to get that thing, you must choose it over some other thing because your resources for attaining things are not unlimited. They never are. That means, someone, somewhere, has a thing they want to sell that you would have bought otherwise. Zero sum.
I have answered this previously. Relational and/or inflationary value add no real wealth. If I want to borrow money to acquire land and the bank has deposits to cover the loan and put that money in my hand while simultaneously agreeing to give the same amount of money back to the depositor on demand, any increase in value to the land is inflationary, not real. It makes things move, it keeps things going and is a good practice, but it creates no real wealth. Sorry.




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