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Old Jan 30, 2008, 02:39 am   #29 (permalink)
Compugasm
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Quote:
Quote by: Charlatan View Post
But how do you make it regonise new shapes?
If the intelligence doesn't interact with the physical world, it has no need for shapes. I was reading about the AI behind games like Halo, and the 'bots' learn and adapt to events, and assigning those events weighted values.

For example, running away from a hand grendade increases the chances of survival, as opposed to dying in the blast radius. The "learning" takes place at the next hand grenade thrown. Run away faster? Seek cover? What cover offers the best protection? Sheilds?, etc... as the senarios present themselves, the highest weighted values are attempted first. There are a good series of articles on AI Game Dev about building artificial intelligence.
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