Quote:
Quote by: Praxius • He always turned down drugs offered to him in the game.
• He came home originally to find out who did a drive by on his mom.
• He helped stop the crack dealing in his neighborhood and any other "terrortories" under your protection from the other gangs who delt it.
• He saved a prostitute in a mission, where she was being beaten to death under a bridge.
• He saved a load of immigrants in a cargo ship, controlled by an asian mafia.
• He helped bring a band of corrupt police officers, which were involved with the crack dealing in the neighborhood.
• He or nobody else in the end of the game killed the bad guys, except the bad guys own actions killed them. (Bridge scene final end.)
• He starts a buisness with his friends and family to start to make an honest living from a corrupt world.
• Help assisted the US govermnet from outside countires and enemies.
• One moral near the middle of the game, was to accept responsibility for your own choices in life and life is only what you make of it.
• Another moral was to always give back to the community in which helped raise you.
Well that's for starters, it's been close to a year since I played it.... but those are some of the messages I got from the game. |
Admittedly you did well in dissecting the positive from the negative. That being said, ZNFYRH is correct. These subtle moral struggles are hard for a child to grasp. Well, there are more overt positives included. Such as I remember a cut-scene FMV in the game wherein "Carl" (the lead character) slaps drugs out of his brothers hands and lectures him about it. As well there is a permeating theme, basically the backbone of the games storyline, showing how drugs not only mess up a persons life, but his township. These are concepts that a small child
can understand. I concede these notions to you.
All that being said, the bad outweighs the good by several measures. "Carl" has to kill, steal and evade police many times fold for every positive notion in the storyline.